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1. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
I think removing something in game that is working but not used very much is an ill conceived idea and sets a very bad precedent for the future.
- by Valterra Craven - at 2014.12.04 14:51:26
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2. Is it possible to check POCO tax rate remotely? - in Science and Industry [original thread]
CCP Nullarbor wrote: There is actually 2 bits of private information here, the different tax rates for different standings, and then what standings they have set for you. Show info will just show the tax rate for YOU without revealing either o...
- by Valterra Craven - at 2014.10.20 03:55:32
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3. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Jon Lucien wrote: Valterra Craven wrote: Ereshgikal wrote: But again, it is pure speculation and only CCP have the means and the data to see if it really is a factor to consider. Well only speculation in that I'm guessing by how much ...
- by Valterra Craven - at 2014.06.09 15:47:00
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4. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Ereshgikal wrote: But again, it is pure speculation and only CCP have the means and the data to see if it really is a factor to consider. Well only speculation in that I'm guessing by how much prices will increase, but with all of the chang...
- by Valterra Craven - at 2014.06.09 05:58:00
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5. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
mynnna wrote: As has been explained, CCP could try to tune the system to keep consumption stable. Doing so requires making assumptions about how players react to the changes, how players then react to the changes those changes prompt (a pref...
- by Valterra Craven - at 2014.06.09 02:45:00
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6. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Valterra Craven wrote: CCP Greyscale wrote: - T2 material usage is all kicked up 50% to account for the drop in "default" invention ME from -4 (old system) to +2 (new system) Is this the T2 bpo nerf many of us ha...
- by Valterra Craven - at 2014.06.06 17:50:00
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7. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: - T2 material usage is all kicked up 50% to account for the drop in "default" invention ME from -4 (old system) to +2 (new system) Is this the T2 bpo nerf many of us have been hoping for? Aka how are you rolling this c...
- by Valterra Craven - at 2014.06.06 17:15:00
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8. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: This is a reasonable argument. In isolation I'd probably lean towards some method of... I don't want to say reimbursement necessarily, but a way to cash out that investment without taking too much of a haircut would be pla...
- by Valterra Craven - at 2014.06.06 17:09:00
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9. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Greyscale, I'm not sure this is the right thread to ask this question, but I'm not sure of the activity/monitoring of the others. Basically I'm wondering why the fee structure to install jobs is based off the market price of an item instead of th...
- by Valterra Craven - at 2014.05.26 17:45:00
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10. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
CCP Greyscale wrote: Also, please can we avoid talking about future changes to T2 BPOs in this thread; if you want to talk about that stuff *somewhere* take it to this blog feedback thread: https://forums.eveonline.com/default.aspx?g=posts&a...
- by Valterra Craven - at 2014.05.19 19:36:00
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